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Online Casino Blackjack Strategies



Blackjack Rules & Strategies by Jerry Whittaker…
The Gambling Wiz        
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- Jerry Whittaker        

Blackjack Strategy


Want to be a master of your own destiny, play online blackjack! This game allows you to pull strings in your overall game strategy, whereas, the dealer remains behind the curtains following specific set of rules creating no serious decisions. It is your expertise and intelligence that are crucial leading you to either success or failure. Therefore, to overlay your opponent you can use the following three strategies offered here at the Gambling Wiz:


  • Money management scheme should be your main concern in the decision when to call a card or when to stand, disregarding the dealer's gestures. Remember, Blackjack is the game of luck, so apply appropriate money management like the Paroli System and confine your losses and profits. Don't forget, there is always a time to win and a time to quit!

  • Dealer's cards analysis is a crucial process. This will allow you to come to a conclusion regarding the calling of a card or standing. Money management system like a D'Alenbert System can be very handy. Never forget to limit your loss and profit so you will not keep on playing when quitting should have been your right move.

  • Card Counting: This one is a tough one! Better learn this method from the best, or else you are asking for troubles. Casinos are not particularly found of it. Numerous books feature Blackjack card counting techniques.

Paroli System  

It is rather straightforward: increase your bet when you win and not when you loose, which is contrary to the Martingale system. The betting procedure must not be a random one. Careful planning of betting is necessary to determine how far you are willing to go with the bet. This must be set primarily so that you are clear on the starting bet and the raising after each win. The above, naturally depends on the type of a game and the odds of the bet.

D'Alenbert System  

This is a combination of Martingale and Insurance techniques. Each loosing bet is granted a raise and a winning bet is granted a lowering by one unit. Various games offer different sequence and amount raised or lowered..


  Basic Rules  

  1. Let's say that the card that the dealer holds is seven (7) or higher, you better play to seventeen. Meaning that had you had a 10 and a 2 (total of 12), you should have hit the hand until reaching 17. Let's pretend that your next card is a 4 (total of 16), you should hit this hand again till reaching 17.

  2. Say the dealer holds six (6) as an up card or lower, but higher than three (3), you better play to twelve and stop.

  3. Say the dealer shows six (6) when you were dealt a 10 and a 2 (total of 12), it is in your benefit to stand on this hand.

  4. Say a dealer's up cars is a two (2) or a three (3), you better play till 13.

  5. If you received a 10 and a 2 (total of 12), you should hit this hand. If the next card is an Ace (total of 13), you must stand on this hand.

  Basic Strategy  

The "Basic Strategy" chart is a god mother of a Blackjack. It signifies to a player when to hit, stand, split or double down. Moreover, when a player is found strayed from this strategy, the most favorable odds found in casino are substantially decreased.

The following chart, here at, presents the basic strategy for a game with two decks, while the dealer is pressed to remain on a soft 17. Adhere to this technique and your chances for a good round will rise to a sky-scrapper. Playing loosely from this strategy can result in reduction of the House's edge to 0.5% or less, depending on the type of rule applied.

  Basic Strategy - Single Deck  

Your Hand vs Dealer's Upcard
8   Double on 5 to 6. Otherwise hit.
9   Double on 2 to 6. Otherwise hit.
10   Double on 2 to 9. Otherwise hit.
11   Always double.
12   Stand on 4 to 6. Otherwise hit.
13 to 16   Stand on 2 to 6. Otherwise hit.
17 to 21   Always stand.
A,2 to A,5   Double on 4 to 6. Otherwise hit.
A,6   Double on 2 to 6. Otherwise hit.
A,7   Double on 3 to 6. Stand on 2,7,8 or A. Hit on 9 or 10.
A,8   Double on 6. Otherwise stand.
A,9   Always stand.
A,A   Always split.
2,2   Split on 3 to 7. Otherwise hit.
3,3   Split on 4 to 7. Otherwise hit.
4,4   Same as 8 above.
5,5   Same as 10 above.
6,6   Split on 2 to 6. Otherwise hit.
7,7   Split on 2 to 7. Stand on 10. Otherwise hit.
8,8   Always split.
9,9   Split on 2 to 9 except 7. Stand on 7,10 or A.
10,10   Always stand.

The chart presented above relies on the fact that the casino doesn't allow doubling after pair splitting. If it does allow that, then the following pair splitting rules should be applied.

Your Hand vs Dealer's Upcard
2,2   Split on 2 to 7.Otherwise hit.
3,3   Split on 2 to 7.Otherwise hit.
4,4   Split on 4,5 or 6. Otherwise hit.
6,6   Split on 2 to 7. Otherwise hit.
7,7   Split on 2 to 8. Stand on 10. Otherwise hit.


  Basic Strategy - Four, Six, Eight Deck  

Your Hand vs Dealer's Upcard
5 to 8   Always Hit.
9   Double on 3 to 6. Otherwise hit.
10   Double on 2 to 9. Hit on 10, A.
11   Double on 2 to 10. Hit on A.
12   Stand on 4 to 6. Otherwise hit.
13   Stand on 2 to 6. Otherwise hit.
14   Stand on 2 to 6. Otherwise hit.
15   Stand on 2 to 6. Otherwise hit.
16   Stand on 2 to 6. Otherwise hit.
17   Always stand.
18   Always stand.
A,2   Double on 5,6. Otherwise hit.
A,3   Double on 5,6. Otherwise hit.
A,4   Double on 4 to 6. Otherwise hit.
A,5   Double on 4 to 6. Otherwise hit.
A,6   Double on 3 to 6. Otherwise hit.
A,7   Double on 3 to 6. Stand on 2,7 or 8. Hit on 9,10 or A.
A,8 to A,10   Always stand.
A,A   Always split.
2,2   Split on 2 to 7, Otherwise hit.
3,3   Split on 2 to 7. Otherwise hit.
4,4   Split on 5,6. Otherwise hit.
5,5   Never split. Treat as 10 above.
6,6   Split on 2 to 6. Otherwise hit.
7,7   Split on 2 to 7. Otherwise hit.
8,8   Always split.
9,9   Split on 2 to 6, 8 or 9. Stand on 7,10, or A.
10,10   Always stand.

If players are permitted to double down after pair splitting, the strategy of multiple decks becomes valid. If it is impossible to double down after pair splitting, apply the rules below.

Your Hand vs Dealer's Upcard
2,2   Split on 4 to 7.Otherwise hit.
3,3   Split on 4 to 7. Otherwise hit.
4,4   Never split. Always hit.
6,6   Split on 3 to 6. Otherwise hit.
  Splitting Pairs  

The following table displays instances in which the identical pairs should be split. (A "T" in the Pairs column stands for any pair of ten-valued cards). A "Y" means split when owning an identical pair and the dealers shows the identical up card.

  Dealer's Upcard
2 3 4 5 6 7 8 9 T A
(A,A) Y Y Y Y Y Y Y Y Y Y
(T,T) N N N N N N N N N N
(9,9) Y Y Y Y Y N Y Y N N
(8,8) Y Y Y Y Y Y Y Y Y Y
(7,7) Y Y Y Y Y Y Y N N N
(6,6) Y Y Y Y Y Y N N N N
(5,5) N N N N N N N N N N
(4,4) N N N Y Y N N N N N
(3,3) Y Y Y Y Y Y N N N N
(2,2) Y Y Y Y Y Y N N N N


  • Y = Yes, split the pair
  • N = No, don't split the pair


  Soft Totals  

What is a "soft" hand? A "soft" hand comprises an Ace, which can be counted as 1 or as 11. Remember, you can improve a soft hand with a total of 17 or less by hitting. When the Dealer shows a 9 or better, hit a soft 18.

  Dealer's Upcard
2 3 4 5 6 7 8 9 T A
(A,9) S S S S S S S S S S
(A,8) S S S S S S S S S S
(A,7) S S S S S S S H H H
(A,6) H H H H H H H H H H
(A,5) H H H H H H H H H H
(A,4) H H H H H H H H H H
(A,3) H H H H H H H H H H
(A,2) H H H H H H H H H H


  • H = Hit
  • S = Stand


  Hard Totals  

An Ace is not included in a "hard" hand. The following table is the core of Basic Strategy. All the Ds in the chart mean you better double in those situations.

  Dealer's Upcard
2 3 4 5 6 7 8 9 T A
17 S S S S S S S S S S
16 S S S S S D D D D D
15 S S S S S D D D D D
14 S S S S S D D D D D
13 S S S S S D D D D D
12 H H S S S D D D D D
11 D D D D D D D D D D
10 D D D D D D D D H H
9 D D D D D H H H H H
8 H H H H H H H H H H


  • H = Hit
  • S = Stand
  • D = Double; if unable, Hit


  Card Counting  

Card counting strategy equips player with an effective device of alerting the changing probabilities and together with playing and betting switching techniques, statistical advantage in casino is guaranteed!

Acquiring the skill of card counting is not a mission impossible. The artists among you will not need to worry. You too can become a master of this skill, without passing a freakish mathematic test.

The following is a general guide to introduce you to how the counting card is achieved. Please, do not practice this technique. Just get familiarized with it in theory.

For single deck games:
  1. Start the count at -4 when the deck is shuffled.
  2. Count -2 for 10, J, Q, K.
  3. Count +1 for everything else (including Aces).
  4. Bet low when the count is negative, high when the count is positive (actually, simulations show that you can bet high for a count of -2 or above).
  5. Take insurance when the count is positive.
  6. Play basic strategy at all times.
A note about card counting, here at

The underlying technique behind card counting displays the following principle: a card deck that abounds in tens and Aces is extremely essential to the player, while a dealer will likely to benefit from the deck rich in small cards. The dealer will be busted much more when a deck is full with tens and Aces.

The quality of the high card deck is monitored by the player's alertness on the cards that were already played while assigning a point value to each card. The basic idea behind this complex process is that the card counter will assign plus point each time the card deck is more advantageous and a minus when it becomes less advantageous. In other words, a -1 point will go to the high cards; a +1 point will go to the low cards and 0 point will be considered an in between one.

The "running count" is a running total of the count when the counter has added and subtracted points in accordance with the cards that have already been played. The next step is the running count division according to the size of the remaining card deck in order to get the 'true count'. After all that, we know the relative quality of high cards in the remaining deck.

The dealer's up card coordinates the card counter hand alternatives and accordingly raises or lowers his betting. A positive count is good, but a high positive count is the best.

Sharp memory is the key to the card counter excellence as the memory load increases during the course of the game when the information you need to store is magnified accordingly. What is this all hard work for? Well, if you are lucky, your feasible profit will amount to exhausting 1% on the average. If you take upon the mission to wager larger sums of money to increase the worthiness of 1%, you are bound to become the center of pit boss's attention and induced for a repeated card shuffling. If you mistakenly deem that card shuffling is a rewarding business you are wrong! It is not appreciated by casinos and is far from being rewarding!

  Shuffle Tracking  

Have you heard of a 'Shuffle-tracking' science? No, well, indeed this is a science that has originated from a research performed most likely by a tremendously bored mathematician that has observed computer card shuffling simulation non-stop. Eventually it has developed into a novel technique that has had little publication so far, designed for either keeping the cards in play or cutting them out of play.

Do not be fooled by the seemingly randomized card shuffle. The mere process of shuffling does not automatically ensure randomization, except of course when you play in online casinos. Some authors believe that it is only after at least twenty to thirty times of shuffling a single card deck can be categorized as truly randomly dispersed. Let's say a Casino uses a 6 deck shoe, that's a lot of shuffles! Here we'll restrict ourselves to an overview of some basic shuffle tracings, since the end of this section provides a compete analysis of this topic.

To create a beneficial card shuffle for a player in a one card game, the deck should be divided equally into 26 cards and subjecting them to a common shuffling at least three times. This yields relatively sufficient randomized card distribution and once your opponent shuffles the cards, they will be vaccinated from the massive mixing.

One of the more easy to grasp examples is the Unbalanced Shuffle. The name itself suggests that the deck should be separated to two unequal stacks. Just to exemplify the above: you are playing two hands head on against the dealer while the last 10 cards of the deck has already been dealt. It all resulted in the failure of both of your hands, mainly because of the high percentage of low value cards in the clump. Pay attention at the fact that if you decided upon counting, you would have bet a single unit since the deck was unfavorable. The next step is the dealer's shuffling, which he does by breaking the deck into 31 cards in one stack and 21 in the other one, shuffling both of them. The top ten cards will remain unmixed if the shuffle was done from the bottom of each stack on up. Providing that the shuffling process is not changed, those ten cards will most likely remain in the unaltered order throughout the shuffle. Now it is up to you to cut the deck. The 10 cards that were dealt last hand will be dealt as your first two hands, only if you will not cut. The above may result in you previous loosing of both hands. However, if you manage to cut the deck precisely at the end of those ten cards, you have achieved a beneficial manipulation. Those cards will now find themselves at the bottom of the deck. You will avoid them altogether, should the dealer shuffle up early. Moreover, your counting technique would have aided you greatly, since you would have known that the deck was favorable during the first 3-4 hands. Indication for that would come from the rich number of tens in the portion of the deck that is on its way to be played. Accordingly, you would increase you bet size to enlarge your winnings.

Remember, that dealers are often required to split the deck into unequal stacks, but some may obliviously split it to unequal stacks. In the first case where they are specifically asked to do this, they are performing what is called the House Shuffle. This particular way of shuffling was taught to dealers specifically, why? To ensure the profit in the long run, because the majority of players will not cut any bad clumps out of play. All of it is based on the fact that casino is confident in your lack of attention to anything that has to do with shuffling during you BlackJack game. They are probably right; we are rather oblivious to it.

'Zone Shuffle', 'Strip Shuffle' and 'Stutter Shuffle', are the various shuffle methods. Multiple deck games as Shoe game for example, usually uses a Zone Shuffle and is considered to be one of the more common shuffle methods. The procedure is as following: the shoe is divided into 4 to 8 piles, depending on the number of decks it includes. The picks from each pile are made in a very precise manner, whereas half deck sized stacks are shuffled intermittently. To prevent the random mixture of clumps of cards, the net effect is being applied. In other words, this is a simple regrouping if cards in the same region of the shoe as they were before. If you won only 20 hands whereas the dealer has won 40, do not expect any miracles to happen. This trend will continue until you find yourself broke or until many shuffles has managed to remove the unfavorable bias.

What will happen if you win the 40 hands whereas the dealer wins only the 20 hands? If this is the case, the dealer, providing that he has been keeping an eye on the quantity of hand winnings from each side, will embark upon one of the two possible tracks. One is to see that the shuffle remains the same, but 'strip' the deck. The 'stripping' aims at reversing the order of cards and it entails stripping off of one card at a time from the shoe so that they’ll fall on top of one another onto the table. Consequently, whatever clumping advantage (a bunch of tens) a player may have is meant to be thwarted by this procedure. The other thing a dealer may do is to assist in card randomization, by altering the way in which the cards were shuffled.

Good Luck!


Remember, you can beat the odds, but you can't beat the percentages.
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